start:
- show room_night: CONTINUE
- show deuzi: normal AT CENTER WITH FADE
- deuzi says: Let me introduce you to...
- show horse: AT 180,320
- deuzi says happy: The horse of spring!
- text: Non looped animation, normal way.
- animate horse:
spritesheet: head
- deuzi says normal: The animations can be player normally or backwards.
- animate horse:
spritesheet: head BACKWARDS
- deuzi says: Animation can also be looped.
- text: Looped animation with timer.
- animate horse:
spritesheet: run LOOPED
time: 1500
- deuzi says: When the animation stops, the image will freeze in whatever frame it gets to.
- deuzi says: If you want to reset it to the normal view, call animation stop.
- animate horse:
spritesheet: STOP
- deuzi says: While the horse runs looped, other stuff can happen too, if you skip the time parameter.
- text: Looped animation without timer.
- animate horse:
spritesheet: run LOOPED
- text: Stop looped animation.
- animate horse:
spritesheet: STOP
- deuzi says: And animation modes can be combined.
- text: Animate spritesheet and tween position.
- animate horse:
spritesheet: run LOOPED
position:
x: 650
y: 320
time: 2000
- animate horse:
spritesheet: STOP
- text: Flip horse and make it run and disappear.
- show horse: FLIP WITH CUT
- animate horse:
spritesheet: run LOOPED
position:
x: 180
y: 320
alpha: 0
time: 1500
- hide horse: WITH CUT
- deuzi says: Cgs can now also be placed behind characters.
- show horse: AT 180,320 BEHIND
- deuzi says: Check how the horse runs behind me.
- animate horse:
spritesheet: run LOOPED
position:
x: 650
y: 320
time: 2000
- animate horse:
spritesheet: STOP
- deuzi says happy: And that's all about the animations!
- hide ALL: WITH FADE
- endgame: